Changelog v.0


v.0

Weapon Proficiency system;

Relationship system;

Reputation system;

Skill prficiency system;

3 enemy;

1 map;

12 items.

30 weapons;

8 armors;

2 H-scenes.


LUFA is a VN style with some map exploration. I'm training the VN style to be sharp when the time of DUEX 2 comes. I've learned a lot from DUEX, so, on LUFA you don't need to grind hunting enemies, instead you will have training choices to get stronger. Of course, will have some maps for grinding for the players who like killing every enemy, but it's not necessary.

About DUEX, people complained mostly about having many monsters in the maps, so LUFA will not have many enemies around. I learned this lesson.

I have 90% of the game planned, the story is complete writen, but the mechanics there's a thing or two that I'm still deciding if I will add it or not.


About the mechanics that I already implemented, it's on this version, but I don't show it yet. (This is a work in progress, bugs can happen)

-Weapon proficiency: Each time you attack with a weapon in battle, you gain exp with this weapon type. 1 exp if miss, 2 exp if hit. You need get 30exp to level up and get 1 proficiency point. Each proficiency point raise your hit and critical rate, and the skills with this weapon type gain damage bonus. The max proficiency level is 100.

-Skill proficiency: It's a hidden value, but each time that you use a skill, it get exp and level up. Some skill gain damage boost, others reduce the energi cost to use, others get more critical chance, etc. There's a effect in battle tha shows when a skill level up. The Attack action count's as skill. The max skill level is 10.

-Relationsip system: Here there's not mystery, be nice to the girls and get some points. There's a menu to see the relationship progression, but, as others mechanics that are in the game but I don't show it on this version, you have no access to it for now.

-Reputation system: Some times you can use your Charisma, Leadership or Reputation to get what you want. Lead to threaten, Char to persuade, and Repu to show who is the boss. Reputation influence's some relationships too, and change some interactions. Again, it's on the game, but now shown yet.


The art still IA. If you don't like it, give it a chance, there's more on LUFA than the art. If you still don't like the game, that's fine dropping it. I'm testing some cool models to bring cool characters. Some people told me about a IA generator localy, but my pc is a potato with a 13 years old graphic card, dual core 2duo chipset, and 2gb RAM, and do you believe that it cannot run a image generator? Yeah, it sucks, but it's life. In the future I can get a better pc and then can get some better images, with a easily way to generate posing, consistency and fixing hands.

For the ones who don't know me, I've started making games 7 months ago. I never had touched any game maker engine before, so we can say that I'm still learning. My strong trait is storytelling, the rest I'm getting better by time and practice. Oh, and english is not my first language. I'd try my best, but some spell mistakes can happen.

The first version is always the one with this long post. The other's will be short. For now, I'll let you leave the gun and take the cannoli.


Have fun~~

Files

Lukestria Family v.0 - CMCas Games.rar 812 MB
36 days ago

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